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mp_crash_2

Youtube Video

File description

Rebuild from scratch by measuring each and every brush, using real coordinates and stock xmodel coordinates
-> 100% compatible with stock crash demos! Just change the map with demomanager and use some filmtweaks

Supporting all stock gamemodes. If you want to use Pezbots, just use the stock crash waypoints

Thanks to dtzxporter for WraithX & Scobalula for Greyhound / Husky
IW, Treyarch and Sledgehammer for the models and textures that were used.

Thanks to all the testers involved in the process! Special thanks to LNR

Comments

1 0

NICE!


Posted on 21.02.2019 / 19:20

0 0

Nice


Posted on 21.02.2019 / 22:39

1 0

same as strike_2, impossible to start it , local server crash => unknown item 'deserteagle_shader_mp' (with strike_2 => unknown item 'cinematic_mp')

maps start on my linux/cod4x server but game crash on loading map
"ran out of memory"


Posted on 22.02.2019 / 3:08

0 0

nice work man
hope will work on my mod, strike2 have problem


Posted on 23.02.2019 / 0:59

1 0

nice work


Posted on 24.02.2019 / 19:34

0 0

This map crashes the game r11; my server runs on linux and uses openwarfare mod.


Posted on 25.02.2019 / 13:04

0 0

Beautiful map but unfortunately I'm not able to use it on my server


Posted on 25.02.2019 / 13:09

0 0

use cod4x and up the xmodel and material limits like this dude here:
https://www.youtube.com/watch?v=qQZa-e3JYEw


Posted on 25.02.2019 / 22:07

doesnt work


Posted on 26.02.2019 / 17:44

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problem comes from the weapon files in the map


Posted on 26.02.2019 / 17:45

0 0


Posted on 26.02.2019 / 19:51

dunno if you hit the weapon_asset limit, did overwrite my gsc and forgot to prechache that item. No one besides you has got that error yet mate


Posted on 28.02.2019 / 21:55

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